The Minecraft Preview Loses Xbox Ray Tracing Support After It Was Added By Mistake

The Minecraft Preview Loses Xbox Ray Tracing Support After It Was Added By Mistake

Microsoft has stated that the feature "doesn’t signal near future plans to bring raytracing support to consoles."

Microsoft admits Minecraft raytracing preview was a mistake

Microsoft has confirmed that raytracing had been added to a ‘Minecraft’ preview build “inadvertently”.

Earlier this week, The Verge’s senior editor Tom Warren had shared a video on Twitter showing raytracing support in the latest Preview version of ‘Minecraft’ (which is only available to Xbox Insider members) for Xbox Series X/S consoles.

However, Microsoft has now confirmed that this was done by mistake and there are no “near future plans to bring raytracing support to consoles”.

In a tweet on the official ‘Minecraft’ account, they wrote: “The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn’t signal near future plans to bring raytracing support to consoles.”

This news will be a blow for ‘Minecraft’ fans who have been waiting for raytracing for some time. Microsoft previously announced in 2019 it would bring raytracing support to the sandbox video game, though at the time this was only related to the PC version.



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Video Chapters
0:00 – Where Are We Today??
1:16 – The Beginning of The End
4:15 – Is There Any Hope For The Future?
7:07 – Future of The PS5 & Xbox Series X
8:20 – Raytracing on Xbox Story
10:20 – Summary

Minecraft Bedrock has in recent years been converted over to the Render Dragon Rendering system. This has affected in 3rd party community shaders in the game. Will we ever see the return of Raytracing support to consoles with the Render Dragon engine?


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